Display Name = "Chaotic Ilias Temple Mid Layer"
Parallax Name = "CloudySky1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1311, 0, 0, 0])
      ConditionalBranch([1, 1143, 0, 19, 2])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus>"])
        ShowText(["Is this the door to the underworld...?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["No, this is a different door."])
        ShowText(["It seems to be locked and won't open..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This door seems to connect to a higher level."])
        ShowText(["However, a special key is needed to open it."])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["In any case, we have no business in the upper level."])
          ShowText(["For now, let's search for the door to the underworld."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["In any case, we have no business in the upper level."])
          ShowText(["For now, let's search for the door to the underworld."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["In any case, we have no business in the upper level."])
          ShowText(["For now, let's search for the door to the underworld."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 20, 1])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This door seems to connect to a higher level."])
        ShowText(["However, a special key is needed to open it."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["As it stands, we have no business in the upper level."])
        ShowText(["There's no need to forcibly open the door――"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1311, 0, 1, 1])
      ConditionalBranch([1, 1311, 0, 2, 2])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This door seems to connect to a higher level."])
        ShowText(["However, a special key is needed to open it."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["That key is said to be on the summit of the Holy Mountain Amos."])
        ShowText(["First, let's go retrieve the key――"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1311, 0, 3, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let's use the key of the Goddess to open the door!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 291, 24, 54, 8, 0])
    ConditionalBranch([1, 1311, 0, 3, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This place... resembles the temple of Ilias in the heavenly realm."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This place... resembles the temple of Ilias in the heavenly realm."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This place... resembles the temple of Ilias in the heavenly realm."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 21, 0])
        ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["I remember the time of the decisive battle."])
        ShowText(["The bitter conclusion from that time as well..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 22, 0])
        ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["I remember the time of the decisive battle."])
        ShowText(["The bitter conclusion from that time as well..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["The space has become layered, incorporating the divine Ilias temple as well."])
      ShowText(["It's truly fascinating..."])
      ConditionalBranch([4, 37, 0])
        ShowTextAttributes(["stein_fc1", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Indeed, there are many things I want to investigate..."])
        ShowText(["I suppose I will personally visit later."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 38, 0])
        ShowTextAttributes(["stein_fc1", 6, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Indeed, there are many things I want to investigate..."])
        ShowText(["I suppose I will personally visit later."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 39, 0])
        ShowTextAttributes(["stein_fc1", 7, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Indeed, there are many things I want to investigate..."])
        ShowText(["I suppose I will personally visit later."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 40, 0])
        ShowTextAttributes(["stein_fc4", 0, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Indeed, there are many things I want to investigate..."])
        ShowText(["I suppose I will personally visit later."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I can feel the power of the Goddess from the innermost part of the temple."])
      ShowText(["As I predicted, even in death, the Goddess leave behind their power."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I must obtain the power of Sub Ilias."])
      ShowText(["Now, let's move forward!"])
      ConditionalBranch([4, 36, 0])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["\\n<Lucifina-chan>"])
        ShowText(["Here we go~♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc1", 3, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["I'm going to get the power of Sub Ilias~!!"])
        ConditionalBranch([4, 401, 0])
          ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
          ShowText(["\\n<Gnosis>"])
          ShowText(["You! Don't call Her Sub Ilias!"])
          ShowText(["For us, who are from the divine realm, She is the rightful master!!"])
          ShowTextAttributes(["shion_fc1", 4, 0, 2])
          ShowText(["\\n<Zion>"])
          ShowText(["Don't get angry~!!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ControlVariables([1311, 1311, 0, 0, 4])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1143, 0, 19, 0])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["Is this the door to the underworld...?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm... it is filled with an unusual atmosphere."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I didn't expect such a door in my temple..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Huh... can everyone see it too?"])
      ShowText(["Alice and Goddess shouldn't have seen the door."])
      ShowTextAttributes(["kagetumugi_fc7", 0, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Everyone around Luka has been deeply involved in chaotic phenomena."])
      ShowText(["Thus, their Affinity with chaos must have increased."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I don't know if I should be happy about that..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, let's go!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Used the key to the underworld!"])
    ControlSwitches([100, 100, 0])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ControlVariables([57, 57, 0, 0, 576])
    TransferPlayer([0, 544, 18, 54, 8, 1])
    ConditionalBranch([1, 1143, 0, 19, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["So this is the underworld..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Even for me, it's my first time here."])
      ShowText(["I never knew such a chaotic space existed..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It seems like everyone has made it here properly."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Until now, when entering the underworld, my companions became mere shells."])
      ShowText(["But now, it seems everyone has their own bodies and consciousness..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Then, let's talk to Reaper."])
      ShowText(["If only I could somehow repair the pocket monster castle..."])
      ControlVariables([1143, 1143, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 290, 27, 5, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a warp device..."])
    ShowText(["Which layer will you warp to?"])
    ConditionalBranch([0, 3192, 0])
      ShowChoices([["Lower level", "Middle level", "Upper level"], 5])
      When([0, "下層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        ConditionalBranch([1, 1399, 0, 1, 2])
          TransferPlayer([0, 288, 25, 8, 2, 1])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1399, 0, 2, 1])
          TransferPlayer([0, 753, 25, 8, 2, 1])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([1, "中層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 791, 15, 19, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "上層"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        ControlSwitches([100, 100, 0])
        TransferPlayer([0, 294, 29, 8, 2, 1])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ShowChoices([["Lower level", "Middle level"], 5])
    When([0, "下層"])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      ConditionalBranch([1, 1399, 0, 1, 2])
        TransferPlayer([0, 288, 25, 8, 2, 1])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1399, 0, 2, 1])
        TransferPlayer([0, 753, 25, 8, 2, 1])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "中層"])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 791, 15, 19, 2, 1])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])
